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Scientific Shutdown

Client:

Define Logic Studios/University Project

​We worked with our former sister company, Define Logic Studios, on their first commercial release Scientific Shutdown. It’s a twin-stick arcade shooter with a low poly, cell shaded art style and has single player and multiplayer modes.

Project:

Scientific Shutdown is a twin-stick arcade shooter with a low poly, cell shaded art style and has single player and multiplayer modes.

"Alone – or with friends – you must fight your way through waves of these creatures in environments specially created by the good Doktor Hans Trottlestein to test how well they’d do in helping him take over the world! Survive it all, and the Dr. has promised you your freedom…"

Work Undertaken by DLI:

  • Music - editing, implementation

  • Voice lines – editing, implementation

  • Promotional Trailer

  • Rigging/Animating/Implementation of characters

  • Visual Scripting

  • Optimization

  • Dialogue Implementation

  • UI

  • QA and Bug fixing

  • Game Mechanics

Project Length:

  • 12 Months

No. of freelancers provided:

  • 5 of varying roles and skillsets

"Following our work from Project Roman, we expanded to freelancer outsourcing for the final development stage of Scientific Shutdown. Alongside the Director and Art Lead, we were able to outsource work and save ourselves months of extra development... "  - Define Logic Studios

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